GS-Playground combines 3D Gaussian Splatting rendering with a velocity-impulse physics engine to enable large-scale visual reinforcement learning at up to 10^4 FPS. Preview release with core simulation API and demos.
MonoGS rethinks monocular SLAM by replacing point-cloud maps with differentiable 3D Gaussian splatting, enabling real-time dense reconstruction and camera tracking in a unified pipeline.
Genie Sim 3.0 is an open-source platform combining 3D Gaussian Splatting and LLM-driven scene generation for embodied AI simulation, offering large-scale synthetic data and low sim-to-real discrepancy.
DIMO distills motion priors from text-conditioned and multi-view video models into a shared latent space, enabling diverse 3D motion generation for arbitrary objects using 3D Gaussian splatting and 4D rendering.