<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gpu-Acceleration on Noureddine RAMDI</title><link>https://ramdi.fr/tags/gpu-acceleration/</link><description>Recent content in Gpu-Acceleration on Noureddine RAMDI</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 23 May 2026 20:41:27 +0000</lastBuildDate><atom:link href="https://ramdi.fr/tags/gpu-acceleration/index.xml" rel="self" type="application/rss+xml"/><item><title>Genesis-world: a high-throughput unified physics engine for robotics simulation and embodied AI</title><link>https://ramdi.fr/github-stars/genesis-world-a-high-throughput-unified-physics-engine-for-robotics-simulation-and-embodied-ai/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/genesis-world-a-high-throughput-unified-physics-engine-for-robotics-simulation-and-embodied-ai/</guid><description>Genesis-world delivers 43 million FPS on RTX 4090, unifying multiple physics methods with GPU acceleration and a pythonic API. It supports differentiable sim and natural language-driven data generation for robotics.</description></item><item><title>Olive: an open-source GPU-accelerated non-linear video editor with node-based compositing</title><link>https://ramdi.fr/github-stars/olive-an-open-source-gpu-accelerated-non-linear-video-editor-with-node-based-compositing/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/olive-an-open-source-gpu-accelerated-non-linear-video-editor-with-node-based-compositing/</guid><description>Olive blends a traditional timeline NLE with a node-based compositing system in C++, offering GPU-accelerated rendering and professional color management via OpenColorIO. Currently in alpha.</description></item><item><title>TheAnimeScripter: a unified multi-backend AI video enhancement toolkit with efficient model chaining</title><link>https://ramdi.fr/github-stars/theanimescripter-a-unified-multi-backend-ai-video-enhancement-toolkit-with-efficient-model-chaining/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/theanimescripter-a-unified-multi-backend-ai-video-enhancement-toolkit-with-efficient-model-chaining/</guid><description>TheAnimeScripter wraps dozens of AI video models behind one CLI and AE plugin, supporting CUDA, TensorRT, DirectML, OpenVINO backends. Model chaining avoids redundant disk writes.</description></item><item><title>Inside the ZED SDK: GPU-accelerated spatial perception for stereo cameras</title><link>https://ramdi.fr/github-stars/inside-the-zed-sdk-gpu-accelerated-spatial-perception-for-stereo-cameras/</link><pubDate>Mon, 04 May 2026 10:23:02 +0000</pubDate><guid>https://ramdi.fr/github-stars/inside-the-zed-sdk-gpu-accelerated-spatial-perception-for-stereo-cameras/</guid><description>Explore the ZED SDK, a C++ library for real-time stereo vision, SLAM, and spatial mapping with GPU acceleration and zero-copy CUDA interoperability for edge robotics.</description></item><item><title>Real-time path tracing in the browser with THREE.js-PathTracing-Renderer</title><link>https://ramdi.fr/github-stars/real-time-path-tracing-in-the-browser-with-three-js-pathtracing-renderer/</link><pubDate>Mon, 04 May 2026 10:23:02 +0000</pubDate><guid>https://ramdi.fr/github-stars/real-time-path-tracing-in-the-browser-with-three-js-pathtracing-renderer/</guid><description>Explore how THREE.js-PathTracing-Renderer achieves real-time global illumination in browsers using BVH acceleration and hybrid ray tracing techniques. 30-60 FPS on complex scenes with billions of polygons.</description></item><item><title>RapidRAW: GPU-accelerated cross-platform RAW image editing with WGPU compute shaders</title><link>https://ramdi.fr/github-stars/rapidraw-gpu-accelerated-cross-platform-raw-image-editing-with-wgpu-compute-shaders/</link><pubDate>Mon, 04 May 2026 10:23:01 +0000</pubDate><guid>https://ramdi.fr/github-stars/rapidraw-gpu-accelerated-cross-platform-raw-image-editing-with-wgpu-compute-shaders/</guid><description>RapidRAW is a cross-platform RAW image editor using GPU compute via WGPU/WGSL shaders for real-time, non-destructive editing. It offers AI masking and lens correction in a lightweight package.</description></item></channel></rss>