<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pbr-Texturing on Noureddine RAMDI</title><link>https://ramdi.fr/tags/pbr-texturing/</link><description>Recent content in Pbr-Texturing on Noureddine RAMDI</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 23 May 2026 20:41:27 +0000</lastBuildDate><atom:link href="https://ramdi.fr/tags/pbr-texturing/index.xml" rel="self" type="application/rss+xml"/><item><title>Pixal3D: pixel-aligned 3D asset generation from a single image with projection conditioning</title><link>https://ramdi.fr/github-stars/pixal3d-pixel-aligned-3d-asset-generation-from-a-single-image-with-projection-conditioning/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/pixal3d-pixel-aligned-3d-asset-generation-from-a-single-image-with-projection-conditioning/</guid><description>Pixal3D generates high-fidelity 3D assets with PBR textures from a single image using pixel-aligned projection conditioning. It offers a three-stage cascade and low-VRAM mode for consumer GPUs.</description></item></channel></rss>