autonomy_stack_go2 is a C++ ROS2 stack integrated with Unity for autonomous vehicle simulation. Supports ROS2 Foxy and Humble with waypoint navigation in RVIZ.
Genesis-world delivers 43 million FPS on RTX 4090, unifying multiple physics methods with GPU acceleration and a pythonic API. It supports differentiable sim and natural language-driven data generation for robotics.
GS-Playground combines 3D Gaussian Splatting rendering with a velocity-impulse physics engine to enable large-scale visual reinforcement learning at up to 10^4 FPS. Preview release with core simulation API and demos.
NavDP uses a diffusion policy architecture with privileged information to achieve mapless robot navigation across simulated and real environments without real-world training data.
OpenSim-core is an open-source C++ library for musculoskeletal modeling and dynamic simulations, with Python and Java bindings for scripting complex biomechanics analyses.
scenario-lab is a Python-based tool for running scenario simulations via a CLI, emphasizing reproducible workflows and modular structure with Python 3.12 venv support.
Genie Sim 3.0 is an open-source platform combining 3D Gaussian Splatting and LLM-driven scene generation for embodied AI simulation, offering large-scale synthetic data and low sim-to-real discrepancy.
SpinalVoodoo rebuilds the classic 3dfx Voodoo Graphics GPU in SpinalHDL, targeting FPGA synthesis and cycle-accurate simulation with a focus on perspective-corrected texture mapping and fixed-point interpolation.
SimScale provides a sim-real co-training pipeline for autonomous driving planners, combining synthetic simulation data with real-world data to improve robustness and generalization across multiple planner types.
Asimov v1 is an open-source 1.2m humanoid robot with dual-compute architecture and MuJoCo simulation. Explore its hardware design, CAN bus system, and simulation model for robotics development.
SimRecon converts real-world videos into simulation-ready 3D scenes by combining geometry reconstruction, instance segmentation, viewpoint optimization, and semantic scene graph synthesis.