<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Slam on Noureddine RAMDI</title><link>https://ramdi.fr/tags/slam/</link><description>Recent content in Slam on Noureddine RAMDI</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 23 May 2026 20:41:27 +0000</lastBuildDate><atom:link href="https://ramdi.fr/tags/slam/index.xml" rel="self" type="application/rss+xml"/><item><title>Learning autonomous mobile robots with ROS 2: a hands-on course companion</title><link>https://ramdi.fr/github-stars/learning-autonomous-mobile-robots-with-ros-2-a-hands-on-course-companion/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/learning-autonomous-mobile-robots-with-ros-2-a-hands-on-course-companion/</guid><description>This repo complements a ROS 2 course with hands-on C++/Python exercises, Gazebo simulation, and real robot control focusing on localization, mapping, and obstacle avoidance.</description></item><item><title>MASt3R-SLAM: integrating foundation-model 3D priors into real-time dense SLAM</title><link>https://ramdi.fr/github-stars/mast3r-slam-integrating-foundation-model-3d-priors-into-real-time-dense-slam/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/mast3r-slam-integrating-foundation-model-3d-priors-into-real-time-dense-slam/</guid><description>MASt3R-SLAM integrates a pretrained 3D reconstruction model as a geometry prior in a dense SLAM pipeline, enabling real-time tracking and mapping without classical bundle adjustment or depth sensors.</description></item><item><title>MonoGS: monocular SLAM with 3D Gaussian splatting for real-time dense mapping and tracking</title><link>https://ramdi.fr/github-stars/monogs-monocular-slam-with-3d-gaussian-splatting-for-real-time-dense-mapping-and-tracking/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/monogs-monocular-slam-with-3d-gaussian-splatting-for-real-time-dense-mapping-and-tracking/</guid><description>MonoGS rethinks monocular SLAM by replacing point-cloud maps with differentiable 3D Gaussian splatting, enabling real-time dense reconstruction and camera tracking in a unified pipeline.</description></item><item><title>OverlapNet: Siamese networks for loop closure detection in 3D LiDAR SLAM</title><link>https://ramdi.fr/github-stars/overlapnet-siamese-networks-for-loop-closure-detection-in-3d-lidar-slam/</link><pubDate>Sat, 23 May 2026 20:41:14 +0000</pubDate><guid>https://ramdi.fr/github-stars/overlapnet-siamese-networks-for-loop-closure-detection-in-3d-lidar-slam/</guid><description>OverlapNet uses Siamese networks on 2D range images from 3D LiDAR to detect loop closures by predicting overlap and relative yaw angle simultaneously. Practical demos included.</description></item><item><title>DROID-W: extending SLAM to dynamic, in-the-wild scenes with uncertainty estimation</title><link>https://ramdi.fr/github-stars/droid-w-extending-slam-to-dynamic-in-the-wild-scenes-with-uncertainty-estimation/</link><pubDate>Mon, 04 May 2026 10:23:02 +0000</pubDate><guid>https://ramdi.fr/github-stars/droid-w-extending-slam-to-dynamic-in-the-wild-scenes-with-uncertainty-estimation/</guid><description>DROID-W builds on DROID-SLAM to handle dynamic scenes in-the-wild by jointly estimating camera pose, scene structure, and dynamic uncertainty using Lie group optimization and metric depth estimation.</description></item><item><title>Inside the ZED SDK: GPU-accelerated spatial perception for stereo cameras</title><link>https://ramdi.fr/github-stars/inside-the-zed-sdk-gpu-accelerated-spatial-perception-for-stereo-cameras/</link><pubDate>Mon, 04 May 2026 10:23:02 +0000</pubDate><guid>https://ramdi.fr/github-stars/inside-the-zed-sdk-gpu-accelerated-spatial-perception-for-stereo-cameras/</guid><description>Explore the ZED SDK, a C++ library for real-time stereo vision, SLAM, and spatial mapping with GPU acceleration and zero-copy CUDA interoperability for edge robotics.</description></item><item><title>MR.ScaleMaster: heterogeneous multi-robot monocular SLAM fusion via Sim(3) optimization</title><link>https://ramdi.fr/github-stars/mr-scalemaster-heterogeneous-multi-robot-monocular-slam-fusion-via-sim-3-optimization/</link><pubDate>Mon, 04 May 2026 10:23:01 +0000</pubDate><guid>https://ramdi.fr/github-stars/mr-scalemaster-heterogeneous-multi-robot-monocular-slam-fusion-via-sim-3-optimization/</guid><description>MR.ScaleMaster fuses scale-ambiguous monocular SLAM trajectories from multiple robots using Sim(3) graph optimization, enabling heterogeneous SLAM frontends and consistent global maps.</description></item><item><title>PromptHMR: integrating promptable architecture for 3D human mesh recovery from monocular inputs</title><link>https://ramdi.fr/github-stars/prompthmr-integrating-promptable-architecture-for-3d-human-mesh-recovery-from-monocular-inputs/</link><pubDate>Mon, 04 May 2026 10:23:01 +0000</pubDate><guid>https://ramdi.fr/github-stars/prompthmr-integrating-promptable-architecture-for-3d-human-mesh-recovery-from-monocular-inputs/</guid><description>PromptHMR adapts SAM&amp;rsquo;s promptable design to 3D human mesh recovery, integrating SLAM, pose detection, and SMPL models into a unified pipeline for monocular images and videos.</description></item></channel></rss>