An extensive curated collection of frontend geospatial tools and libraries for browser-based GIS development, highlighting architectural tradeoffs and practical navigation tips.
DualSDF separates coarse semantic structure from fine geometric detail in 3D shape modeling using a two-level signed distance function. It enables intuitive shape edits with pretrained models and a WebGL demo.
Explore three.quarks, a TypeScript library built on Three.js for flexible, batched particle system rendering. Learn its architecture, technical strengths, and how to get started.
liquidGL applies a real-time WebGL glassmorphism effect to fixed DOM elements by snapshotting the background with html2canvas and shader-based refraction, bypassing WebGL pixel restrictions.
Explore the 3d-periodic-table repo, a TypeScript project rendering an interactive 3D periodic table in the browser using data-driven architecture and WebGL.
3dsvg extrudes SVG paths into 3D scenes using React Three Fiber, with a Next.js editor rendering the same components for WYSIWYG parity and client-side export to PNG, video, and 3D models.
Explore how mini-tokyo-3d renders Tokyo’s transit network in real-time 3D using live ODPT data and Mapbox GL, with a Node.js build pipeline and multi-language support.